![]() ![]() ![]() I would much rather spend one round buffing and the rest of the fight swinging than taking 2 rounds to cast divine power and righteous might. NOTE: righteous might is the oft used cleric 5 spell, but it clashes with quickened divine favour. Other general buffing spells are good (shield of faith gives +3AC that stacks with most of the other enchancement I use), but long lasting buffs are best as you should be in combat, not casting spells. It clashes spell levels with divine power though, so energised shield lesser, which gives 1d6 is an alternative. Gives an additional 2d6 to your shield's damage. combine this with the strength and bab boost of divine power and you have yourself a powerhouse.Įnergised shield from the spell compendium is a handy little spell to use if you have prefight buffing time. At level 10, a quickened divine favour gives you +3AB and +3DMG. Game Rule Components Spells, Powers, Soulmelds, Stances, etc. There is an option to also use Dragon Magic, which I will discuss below. The bonus holy damage in my main hand is good, but to take it even further (and inspired by scenes in 300), I came up with the battle priest. I prefer to fight with a shield to get a top AC. So a cleric can either wield a two handed weapon and get big strength bonuses to damage or they can dual wield and get their bonus damage on two weapons. Much of the damage from cleric builds comes from strength enchancement and holy damage (from divine favour). ![]() I've seen a couple of clericzilla builds on the wiki, and thought I'd add my own. 3.1 Spells, Powers, Soulmelds, Stances, etc. ![]()
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